Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
572 | 2010-01-11 15:15:14 | 25.93 | |
558 | 2010-01-11 14:50:17 | 24.15 | |
273 | 2009-12-01 14:52:19 | 23.38 |