Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4170 | 2012-02-12 05:22:11 | 81.67 | 93% |
3185 | 2010-10-14 15:56:17 | 83.75 | |
3101 | 2010-09-28 08:19:11 | 75.99 | |
2493 | 2010-08-03 11:03:36 | 77.04 | |
2219 | 2010-06-12 09:10:11 | 70.54 | |
1626 | 2010-04-13 12:42:55 | 69.52 | |
1476 | 2010-03-31 16:06:26 | 70.53 | |
1143 | 2010-03-10 20:00:40 | 69.40 | |
892 | 2010-03-02 21:45:28 | 69.93 |