Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2003 | 2015-04-29 03:28:27 | 55.21 | 90% |
1694 | 2014-12-13 03:34:12 | 60.44 | 89% |
1387 | 2014-11-03 07:25:37 | 62.31 | 90% |
360 | 2010-04-16 11:23:13 | 30.12 |