Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1028 | 2012-02-10 06:49:04 | 67.65 | 98% |
793 | 2012-01-16 20:46:07 | 74.92 | 98% |
395 | 2011-11-06 02:17:56 | 46.65 | 82% |
177 | 2011-11-03 00:41:18 | 56.63 | 96% |
11 | 2011-10-09 00:22:40 | 75.11 | 98% |