Official speed |
64.70 wpm (84.20 seconds elapsed during race) |
Without ending ping |
64.81 wpm (143 ms delay sending score to TypeRacer’s server) |
Timerless |
65.50 wpm (886 ms elapsed before first character typed; 83.18 seconds elapsed during race) |
Timerless minus one |
65.36 wpm, ignoring the first character typed |
Race Start |
March 9, 2024 5:17:19am UTC |
Race Finish |
March 9, 2024 5:18:43am UTC |
Outcome |
No win (5 of 5) |
Opponents |
4. oneguardsam (86.33 wpm)
|
Accuracy |
96.0% |
Points |
93.82 |
Text |
#4070340 (Length: 454 characters) Just about any way you can paint a tree, seems like somewhere there's one that looks just about like that. That's the nice thing about doing landscapes. If you paint a portrait of somebody and you put the eyes in the wrong place, chances are they're gonna notice. But if you paint a tree wrong, somebody will come along and say, "Hey, I know that tree. He's an old friend. He lives in my front yard, has for many years." So you can't hardly do him wrong. |
Characters typed |
Just about any way cyou can paint a tree, seems like somewhere ther'se's one lathat looks just about like hatthat. That's tehe nice thig anthg g about tdoing landscopapes,. If you paint a portrait of somebody and you put the yeeyes in the wrong place, chances are they're gonna cniceoctice. But if you paint a tree wrong, somebody will come along and say, "Hey, I kronow that tree . He's an old frineend. He lives in my front yard, has for many years,." So you can't thardly do him wron.g. |
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Milliseconds |
886 |
392 |
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106 |
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20 |
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38 |
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126 |
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293 |
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383 |
164 |
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251 |
387 |
219 |
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356 |
164 |
143 |
343 |
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137 |
238 |
55 |
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124 |
117 |
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191 |
57 |
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18 |
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110 |
155 |
114 |
110 |
294 |
167 |
531 |
365 |
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43 |
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373 |
15 |
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242 |
88 |
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325 |
126 |
161 |
94 |
176 |
248 |
149 |
114 |
422 |
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48 |
300 |
155 |
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281 |
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69 |
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118 |
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Milliseconds |
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116 |
177 |
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169 |
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9 |
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299 |
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312 |
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Milliseconds |
125 |
126 |
389 |
83 |
136 |
149 |
133 |
124 |
167 |
285 |
340 |
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142 |
153 |
134 |
198 |
156 |
247 |
123 |
103 |
88 |
140 |
121 |
161 |
115 |
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Milliseconds |
172 |
181 |
137 |
114 |
33 |
431 |
111 |
113 |
70 |
129 |
721 |
175 |
152 |
79 |
122 |
127 |
111 |
121 |
72 |
240 |
181 |
157 |
70 |
220 |
85 |
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Milliseconds |
198 |
51 |
164 |
171 |
74 |
404 |
216 |
113 |
301 |
228 |
172 |
253 |
171 |
236 |
170 |
94 |
129 |
85 |
139 |
94 |
101 |
280 |
212 |
27 |
108 |
Character |
y |
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y |
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a |
r |
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, |
-, |
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Milliseconds |
158 |
82 |
274 |
312 |
174 |
109 |
181 |
119 |
370 |
98 |
965 |
324 |
209 |
149 |
79 |
109 |
138 |
186 |
0 |
21 |
85 |
91 |
187 |
31 |
392 |
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-t |
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Milliseconds |
168 |
315 |
162 |
79 |
74 |
101 |
223 |
156 |
72 |
157 |
79 |
102 |
158 |
87 |
99 |
131 |
158 |
205 |
77 |
541 |
263 |
285 |
204 |
69 |
|
WPM Timing |
Seconds |
WPM |
1.68 |
28.5 |
3.37 |
67.69 |
5.05 |
76.01 |
6.74 |
65.91 |
8.42 |
71.26 |
10.1 |
78.38 |
11.79 |
74.31 |
13.47 |
72.15 |
15.16 |
72.05 |
16.84 |
71.97 |
18.52 |
70.61 |
20.21 |
68.29 |
21.89 |
69.06 |
23.58 |
64.64 |
25.26 |
61.28 |
26.95 |
62.35 |
28.63 |
61.62 |
30.31 |
59.78 |
32 |
60.75 |
33.68 |
60.92 |
35.37 |
61.42 |
37.05 |
62.83 |
38.73 |
63.51 |
40.42 |
64.43 |
42.1 |
64.7 |
43.79 |
65.23 |
45.47 |
66.24 |
47.15 |
65.4 |
48.84 |
64.62 |
50.52 |
64.61 |
52.21 |
65.05 |
53.89 |
65.47 |
55.57 |
66.07 |
57.26 |
66.85 |
58.94 |
66.57 |
60.63 |
65.91 |
62.31 |
65.09 |
64 |
65.26 |
65.68 |
64.86 |
67.36 |
65.38 |
69.05 |
64.48 |
70.73 |
64.98 |
72.42 |
65.12 |
74.1 |
65.1 |
75.78 |
65.56 |
77.47 |
64.9 |
79.15 |
64.58 |
80.84 |
64.72 |
82.52 |
65.29 |
84.2 |
64.7 |
|